We invite submission of original, high-quality papers on computer animation, broadly defined as computation dealing with time-varying phenomena. Each submission will be refereed on the basis of technical quality, novelty, significance, and clarity.
We invite work on a broad range of topics, including: -2D, 3D, and N-D animation systems -animation systems -autonomous characters -clothing animation and simulation -expressive motion / communication -facial animation -group and crowd behavior -intuitive interfaces for creating and editing animations -mathematical foundations of animation -methods of control and artistic direction of simulations -nature in motion (natural phenomena, plants, clouds, …) -new time-based art forms on the computer -novel time-varying phenomena -perceptual metrics for animation -perceptual foundations of animation -physical realism / measuring the real world for animation -planning / learning / optimization for animation -real-time and interactive methods -sound and speech for animation
as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.