IEEE VR 2018 seeks contributions including, but not limited to, the following topics: -Tracking and sensing -Input devices for VR/AR/MR -Advanced display technology -Immersive projection technology -Haptics, audio, and other non-visual interfaces -Modeling and simulation -Computer graphics techniques for VR/AR/MR -Virtual humans and avatars -Multi-user and distributed VR/AR/MR -VR systems and toolkits -Locomotion and navigation in virtual environments -User studies and evaluation -Perception, presence, virtual embodiment, and cognition -Teleoperation and telepresence -Applications of VR/AR/MR -Ethical issues in VR/AR/MR -Interactive storytelling in 360° videos -3D interaction for VR/AR/MR -3DUI metaphors for VR/AR/MR -Mobile, Desktop or Hybrid 3DUIs -Non-fatiguing 3DUIs -Evaluation methods for 3DUIs -Empirical studies of 3DUIs -Applications of 3DUIs: Games, entertainment, CAD, education, etc.