The ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) is the leading conference for real-time 3D computer graphics and human interaction. The symposium brings together researchers, engineers, and industry professionals to discuss their latest work on real-time and interactive computer graphics and related applications. The symposium has a long legacy of innovative and technically excellent content with seminal work on rendering, texture synthesis, collision detection, VR interaction, animation, and many other areas of real-time computer graphics having been presented at the conference.
We welcome you to submit papers about interactive 3D graphics and games. Topics include, but are not limited to:
Real-time rendering
Physics-based animation
Virtual and augmented reality
Deep learning for graphics and simulation
Collision detection
Real-time computer vision
Navigation in virtual environments
Texture synthesis
Real-time post-processing effects
Interactive 3D modeling
Level-of-detail approaches
Pre-computed lighting for real-time applications
Visibility computation
Real-time surface shading
Fast shadows, caustics and reflections
Impostors and image-based techniques
Motion synthesis and path planning
Interaction devices and techniques
Interactive visualization
User studies of interactive techniques
Sketch-based 3D interaction
Highly-interactive video game techniques
Content generation techniques for real-time applications